![]() ![]() *Note: This tutorial is Part 2 to "3D Coat 4.7- Sci-Fi Detailing I- Normal Map Sculpting". New!! Sci-Fi Alpha Brush Collection- Volume #3 & Sci-Fi Dropship Model and Textures. *Bonus: Includes 100 Free Sci-Fi Alpha Brushes. Topics: Input Normal Map Creation, Creating Automated Input Maps, Selecting Smart Materials, Editing Smart Materials, Creating Modified Smart Materials, Baking & Exporting PBR Materials, Export Presets, Importing Textures into Lightwave. It includes possibility to export assets directly to Blender with PBR textures and better compatibility and optimizations for UE5 game engine and more.3D Coat 4.7- Volume #23- Sci-Fi Detailing II- PBR & Alpha Brushes In this twenty-third video volume of 24 volumes 3D Instructor Adam Gibson demonstrates how to use 3D Coat's powerful PBR Materials and Alpha Brushes to bring realistic detail to a Sci-Fi Dropship. The Auto-Export toolset has been improved significantly and offers a really powerful and convenient asset creation workflow. The Export of meshes in IGES format has been enabled (this functionality is available temporarily, for testing and then will be released as a separate Extra Module for an additional cost). Soft Selection/Transform (in Vertex mode) is also introduced in the Retopo/Modeling workspaces. A new Lattice tool has been added to the Modeling room. Using the Vox Hide option allows the artist to hide or restore areas that are cut, trimmed, degraded, etc. It allows the artist to both sculpt and paint with Voxels (true volumetric depth) simultaneously and is compatible with Smart Materials.
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